Antinque's PORTFOLIO
Hello, I am Antinque, a Roblox scripter with 3 years of hands on scripting experience.
I write clean, scalable, and maintainable code with strong focus on Object-Oriented Design, ECS principles and strong modularity.I have been active on Roblox for over 6 years, giving me solid familiarity with Studio tools, workflows, and common development patterns. I stay eager to learn new and trending tools as project demands.What I can do but not limited to:
1. Combat Systems
2. Simulator games
3. FPS Frameworks
4. Brainrot Games
5. UI scripting
6. Enemy AI
7. Shops/Inventory System
8. Datastores (ProfileStore, default)
...many more..I primarily accept short term commissions.
Long term commissions are open based on budget, scope, and timeline.I usually take 5-20% payment upfront depending on the budgetPreferred Payment: Robux (R$)
Timezone: GMT +5:45
Discord: antinque
RECENT PROJECTS:
NOTE: Animations or VFX used in the project may either be created by me or taken from the toolbox.
Movement System
LSHIFT - Sprinting
Space/DoubleSpace - Jump/DoubleJump
Q - Dashing with cooldown
Added ShiftLock Tilting
Shop & Inventory System (With ProfileStore)
ProfileStore is used to store data like invItems and track purchases.Everything is a placeholder(Fully Customizable)
Booth System (Like pls donate)
A simple Booth System mimicking the one in pls donate game. Cannot add dev products (yet). Will add more features soon
First Person Drag System (Like DeadRails)
Very Simple First-Person Drag System mimicking the one in dead rails.
Roblox Simple FPS Framework
FPS Framework that I created for HiddenDev Scripter Role..It includes distance based damage calculations, raycasting(Used spherecasting here), damageIndicatorGui & a demo zombie spawner to test the weapon